Tabletop Game Mechanics
1) Taking Turns (Football, Baseball, Volleyball have turns, Soccer doesn't) Chess vs. D&D Significance of Turn Order Older games - few long turns. More modern games - many short turns. With longer turns, make sure players have enough info to make plans when it is not their turn. Less ability to play means more ability to socialize 2) Racing Speed vs. Slow and Steady Maximize your resources - use everything up Victory point games are also race games. A race - to test how well players can calculate efficiency With races you need to allow the behind players to FEEL like they are catching up. Positional Heuristics - hanging back to rubber-band in front at the end etc. Give players ability to risk more for greater reward. Adds excitement, keeps ppl engaged. 3) The Rondel - can do some things but not all things each turn. Adds Cycles to the game. Seasons, storms, traveling merchants, changing roles, etc. How can I line up what I have with the move...